[Digipro’18 preprint] Several years ago DNEG set out to build Loom, a new rigging framework in a bid to improve the performance of our Maya animation rigs. This talk is an update on …
Category: Research
[ Siggraph Talk – 2016 ] Migrating our production-proven rigging platform over to a flexible, DCC-agnostic framework results in better rig performance and shorter turnaround times, ensuring that the demands …
This is an upgrade of the AIR project. Look at the first release (vimeo.com/82151457) I’m looking for a new paradigm in rigging process, I think that the big point is …
I uploaded a video to vimeo related to BEAN(BEhavioral ANimation) project, and is just an advance of what I’m doing for “Magic Films”. The goal is to provide an animation …
I’m very proud to show your how this project is going on. It is the apple of my eyes. AIR (Automatic and interactive Rigging) aims to be a change in rigging …
Hi, recently I recieved some funds to enter in this research topic: Behavioral animation. Related to the field of crowds and procedural methods, this topic talks about generating animation for …
PDF (feb’12) . Paper published in Deformations Models. Lecture notes in computational vision and biomechanics, Vol. 7. Springer. Tracking: Animation and applications Abstract. Cage based deformation techniques aims to be …
Results before and after applying the deformation algorithm All the examples shown in this post are from a short film called “Tormentas de acero” (Steel storms). The character used is …